Top 10k strings from ZxZvm - Where Evil Dwells (1998)(Paul Johnson - Steve Owens).dsk in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [DSK] /

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  30 Track-Info
   8 EVIL    Z5 
   7 >turn page
   7 >read mortis
   4 1eU<c6.WU=C'
   2 ~E~B~b~c~e~j~l~p~q~s~t~v~w~y~}~~~
   2 ~ ~!~#~%~&~'~(~)~+~-~/~0~2~3~4~5~6~7~8~<~>~@~I~S~U~V~X~Y~[~\~]~^~_~`~a~d~g~i~{~
   2 }g}h}i}j}k}l}m}n}o}p}q}r}s}t}u}w}y}{}}}~}
   2 }8}:};}=}?}A}B}C}E}G}H}J}K}L}M}N}P}Q}S}T}U}W}Y}[}]}_}a}b}c}d}e~K~M~N~P~Q}%}%}%}%}%}%}%}%}%}%}%}%}
   2 }+},}.}0}2}3}4}5~:}
   2 uNot a ZXZVM savefile
   2 eU<c6.WU=C'
   2 eU<c6.WU=B
   2 d8 c8$]8n[8^Z8iF8
   2 c3=Q3GO3EJ
   2 bFF c4M@c7i
   2 ZZZZ[X_PPP
   2 ZXZVM savefile
   2 XdHjcHsF4Z
   2 Operation abandoned
   2 KFCKCKCTCT
   2 JJJSGq;>;G
   2 Illegal instruction at PC=000000 : opcode = 00
   2 E^EgGq;>;G
   2 E:HdGVGVBOG_
   2 @NHdGVGVBOG_
   2 >turn handle
   2 >take small box
   2 >take music box
   2 >take flashlight
   2 >open door
   2 >open desk
   2 %eU<c6.WU=C'
   2 $eE'd3cc3fD3
   1 under the pool table?
   1 tuvwxyz{|}~
   1 the Library?
   1 tWARNING: This story file has attempted to access object 0.
   1 t Expected $
   1 t  Locals $*
   1 questions:
   1 please use it only as a last
   1 moves necessary to win the game,
   1 master bedroom?
   1 m@*hSSeW) *8+
   1 it's gone!
   1 ing and now
   1 defghijklmnopqrs
   1 bTrack-Info
   1 an updated version of the story file.
   1 aSa@Q`:U*i:l
   1 a$="evil.z5"
   1 ^Track-Info
   1 ^GTrack-Info
   1 \^bW[Z-\U-]
   1 ZXZVM v1.02 +3                 Copyright 1998-9 by John Elliott
   1 ZXZVM is restarting...
   1 ZXZVM   BIN
   1 ZXIO    BIN
   1 You should never see this message!
   1 Who's Mary-Anne?
   1 Warning: Property not found!$
   1 WALKTHRUTXT
   1 This file contains only those
   1 The story is loading...
   1 The story file may behave unpredictably, or you may need 
   1 T]@%H]U; e
   1 TUVWXYZ[\]^_`abc
   1 Story file: $
   1 Siblings: $
   1 S@c&_ cI%SG
   1 Press SPACE to finish
   1 O Stream 3 nestin
   1 NZNZN~M4MaO
   1 NT]+:@LG:?L
   1 NOYTrack-Info
   1 Memory write has failed! HL=$
   1 MZNZNZNZNZNZNZNZNZNZNZNZNZNZNZNZN
   1 MV - CPCEMU Disk-File
   1 K-x!1x:Mx=(`
   1 It's dark!  Where Can I find a
   1 Is there anything important in
   1 Invalid property at PC=000000 Object 0000 property 00
   1 How do I stop the gibbering
   1 How do I open the trap door
   1 How do I open the small wooden
   1 How do I open the door in the
   1 How do I get past the thing in
   1 How do I get past the statues?
   1 How do I get in the house?
   1 How do I find her?
   1 Hey! I dropped somethTrack-Info
   1 First, answers to a few
   1 Filename> $
   1 F*#.R`Q`'Xd
   1 Dz+z+z+z0z0zDzDz5z
   1 Division by zero at PC=000000
   1 DISK       
   1 DEFGHIJKLMNOPQRS
   1 Children: $
   1 Caller PC=000000  Call type=00  Routine sp=0000  params 00
   1 BEGIN WALKTHROUGH:
   1 A2?L2@LG:<L
   1 A Version mismatc
   1 A Story format 000A Spectrum +3 require
   1 A No ZXFDOS function 00
   1 A Illegal instructio
   1 A Bad ERASE_WINDO
   1 A          
   1 @Track-Info
   1 @:?L<2?L2@L
   1 @0MXNZNZNZNZNZN
   1 >z  [z=wait]
   1 >wear amulet
   1 >unlock small door with iron
   1 >unlock front door with key
   1 >unlock diary with tiny key
   1 >unlock desk with small key
   1 >unlock chains with steel key
   1 >turn on music box
   1 >turn on flashlight
   1 >turn off lamp
   1 >throw dynamite at stones
   1 >thank professor
   1 >take worn key
   1 >take wild turkey
   1 >take tiny key
   1 >take steel key
   1 >take old journal
   1 >take nine-ball
   1 >take meat
   1 >take lighter
   1 >take lamp
   1 >take iron key
   1 >take dynamite
   1 >take crate
   1 >take collar
   1 >take Jane Fonda
   1 >search gravel
   1 >search bones
   1 >s                  
   1 >read third entry in old journal
   1 >read third entry in diary
   1 >read second entry in old
   1 >read second entry in diary
   1 >read old journal
   1 >read last entry in old journal
   1 >read last entry in diary
   1 >read fourth entry in diary
   1 >read first entry in old journal
   1 >read first entry in diary
   1 >put small box in meat
   1 >put nine-ball in far right
   1 >put meat in doggie-door
   1 >put imp in pocket;  
   1 >put crate in bucket
   1 >put collar on imp
   1 >push back door
   1 >open wardrobe
   1 >open small box
   1 >open pocket
   1 >open patio door
   1 >open music box
   1 >open mortis
   1 >open front door
   1 >open fridge
   1 >open end table
   1 >open crate
   1 >open cabinet
   1 >look under bed
   1 >light lamp
   1 >light dynamite
   1 >give imp to madman
   1 >examine magazines
   1 >examine madman
   1 >drop wild turkey
   1 <y){-,-)/@
   1 <Track-Info
   1 :k:ne@7S1W
   1 9(9;9B9I9P9]
   1 9 Stub encountere
   1 8%828K8R8V8f8j8
   1 7 7$7.787?7I7\7c7
   1 5@"4i Q`bTAEL
   1 456789:;<=>?@ABC
   1 4 Out of stac
   1 4 Memory test faile
   1 2ZD:[D<2[D7
   1 2XD:YD<2YD
   1 2WD2XD2YD2ZD2[D>
   1 2V2^2c2m2y2}2
   1 2 Property not foun
   1 1h1k1n1q1t1w1z1}1
   1 1@c4M@c&gJ
   1 1(1;1G1I1K1N1Q1T2$1\1_1b1e1
   1 0123456789.,!?_#'"/\-:() ******0123456789.,!?_#'"/\<-:()= 
   1 /999/9999        
   1 +3DOS error 00000
   1 *y*Track-Info
   1 *Track-Info
   1 )y:-xG:1xO
   1 )IEEr.A@eJe
   1 &Track-Info
   1 %y*-x|/g}/o7
   1 $[End of stack]
   1 $A Story type 000
   1 $6 Division by zer
   1 $0000$Z-machine stack trace:
   1 $%&'()*+,-./0123
   1 $$$<$$@@Gt
   1 "zxzvm.bin"
   1 "zxio.bin"
   1 "ZD:?LG*:L#
   1 !You should take the imp again
   1 !It ever escape from your pocket
   1  *****abcdefghijklmnopqrstuvwxyz *****ABCDEFGHIJKLMNOPQRSTUVWXYZ ******
   1   * You'll have to find a
   1   * You need the key, it's in
   1   * You can't open it yourself,
   1   * Yep. Someone stole it.
   1   * Try taking Jane Fonda's
   1   * Try searching the driveway.
   1   * Try searching the bones in
   1   * Try putting the small box in
   1   * Try putting the collar on
   1   * Try playing the music box.
   1   * There is an oil lamp in the
   1   * There is a flashlight in the
   1   * There are two sources of
   1   * The professor knows how.
   1   * The prof won't accept that
   1   * Take a close look at the
   1   * Take a close look at all the
   1   * Something cat-sized.
   1   * Read the Mortis Majika for
   1   * Put the odd ball in the odd
   1   * Perhaps there's something
   1   * Music sooths the savage
   1   * Look in the wine cellar.
   1   * Get the amulet from him.
   1   * Ever see what the pet can do
   1   * Don't worry you can get it
   1   * But the pet won't eat it if
   1   * 2nd speak the word of power.
   1   * 1st blow up the stones.
   1     you need help.
   1     wardrobe in the master
   1     to a turkey? A cat?
   1     the small wooden box.
   1     the rotting meat and then
   1     the imp and giving it to the
   1     the Family Room.
   1     that could crush it.
   1     she's dead.
   1     secret chamber.
   1     replacement.
   1     professor.
   1     pocket.
   1     light in the game.
   1     its not food.
   1     feeding it to the pet.
   1     complete instructions.
   1     books.
   1     bedroom.
   1     beast.
   1     balls and all the pockets.
   1     Workout.
   1     Behind the rack.